Things are not yet perfect, as there are still some things to be implemented in the ARM version of Dolphin. Using Super Smash Bros once again as an example, the game runs at 120 fps with Dolphin’s native version on the M1 Mac. Super smash bros emulator mac pro#In other games like Star Wars Rogue Squadron II, the performance difference was even more noticeable: only 16 fps on the Intel MacBook Pro versus 49 fps on the M1 Mac with Rosetta 2.īut what about running the emulator natively? Since Dolphin Emulator relies on JIT compilation, recompiling it for the M1 and the 64-bit ARM architecture was much more complicated - but not impossible. Most games ran well and the overall performance was better than on a 2018 MacBook Pro with an Intel Core i7 processor.ĭolphin on the Intel MacBook Pro can run Super Smash Bros at 71 fps, while the M1 Mac runs the same game at 79 fps. First, the team has already managed to run multiple games using Dolphin Emulator on M1 Macs with only the Rosetta 2 translation layer, which lets users run apps compiled for Intel processors on the Apple Silicon platform.Įven with the fact that apps running through the Rosetta 2 do not reach the maximum performance provided by the M1 chip, the results were quite impressive. Now early tests shared by Dolphin’s developers show that it performs twice as fast on M1 when compared to some Intel Macs.Įmulating games from older consoles like GameCube and Wii may seem easy, but the process is quite complex and requires a capable hardware. Since the introduction of the first Macs with M1 last year, the team behind Dolphin - which is a popular Nintendo GameCube and Wii emulator - has been working on support for M1 Macs. Also: More GHz = better (Intel and AMD CPUs do not perform the same at the same clock speed, though, so you might want to keep that in mind before purchase).Apple’s M1 chip has been around for a while now, and at this point we all know that it performs incredibly well in different situations. Setting it to 1 or 2 is usually good enough.Īccording to the Devs, Dolphin does not benefit from more than 2 cores. The higher the value, the faster the emulation and the laggier the animations will be. This improves the emulation speed, but also results in laggy animations (as a result of skipping frames). If messing around with these options do not help achieving a fast enough speed, you may always try this:Įmulation -> Frame Skipping increase the value For example: Skip EFB Access from CPU is an option that greatly reduces emulation speed, but is needed for Super Mario Galaxy. Keep in mind, though, that some games require some options to be enabled/disabled, even if this would reduce performance. The bold options may greatly improve performance. External Frame Buffer -> Disable checked.OpenGL (as of Dolphin 4.0 "fastest Dolphin video backend on NVIDIA cards", see: OpenGL video backend rewrite).Direct3D9 (Windows only deprecated as of Dolphin 4.0).JIT Recompiler (enabled by default) or JITIL experimental recompiler.Usually enabled by default, improves performance on multi-core systems. Here are a few things you can do, to improve the speed on Dolphin: (Source: Dolphin Wiki Performance Guide) Config
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